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Swamp night

​(Individual Project)2020.12 - 2021.1

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This project is a 3D scene for game and film. The main focus of the project is on the lighting and material in unreal. A bleak atmosphere is set off by lighting.

Art direction - Shimin Cong

Design - Shimin Cong

Reference

This is a picture in pinterest. This exercise will refer to the layout and lighting in this picture. But I plan to have some innovation. Therefore, I intend to innovate in the model and color.

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Layout

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Modeling

In this process,I modeled in MAYA and making map in substance painter. After the production is completed, then imported it into Unreal for viewing and adjusted the color.

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Then, I quickly created different types of trees in speedtree. And imported these models and textures into Unreal for placement.

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Polish the detail and lighting

In terms of handling details, there are many existing models in Bridger, such as stone, wood and grass. These are important materials for a rich picture. But its placement needs to be considered. It can not be stacked randomly.

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Adjustment

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In the final stage, I adjusted the shadows that were too dark. The solution is to add some fill light and some fog effect.

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