Swamp night
(Individual Project)2020.12 - 2021.1
This project is a 3D scene for game and film. The main focus of the project is on the lighting and material in unreal. A bleak atmosphere is set off by lighting.
Art direction - Shimin Cong
Design - Shimin Cong
Reference
This is a picture in pinterest. This exercise will refer to the layout and lighting in this picture. But I plan to have some innovation. Therefore, I intend to innovate in the model and color.
Layout
Modeling
In this process,I modeled in MAYA and making map in substance painter. After the production is completed, then imported it into Unreal for viewing and adjusted the color.
Then, I quickly created different types of trees in speedtree. And imported these models and textures into Unreal for placement.
Polish the detail and lighting
In terms of handling details, there are many existing models in Bridger, such as stone, wood and grass. These are important materials for a rich picture. But its placement needs to be considered. It can not be stacked randomly.
Adjustment
In the final stage, I adjusted the shadows that were too dark. The solution is to add some fill light and some fog effect.