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Ancient Chinese Capital
(Individual Project)2020.1 - 2020.2
Art direction - Shimin Cong
Design - Shimin Cong
This is a 3D scene project for game and film. This project is mainly aimed at the lights of ancient Chinese cities-how to make rational use of thousands of lights.
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Reference
The layout and lighting reference this time also comes from pinterest. But after making it for a while, I decided to make an ancient Chinese city at sunset in the afternoon.
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Layout
Similar to the previous scene process, I must first quickly confirm the general shape and location of the building needed.
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Modeling
The modeling stage is a bit boring, this stage took me a long time. There are two types of stone models. One is made in Maya, but such a model cannot show perfect details. Another way is to make in Zbrush, one of the disadvantages of the process is that it consumes a lot of time.
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Texturing
After texturing, I found that the picture effect has not changed much. This phenomenon is due to lack of light source.
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Lighting
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