Cthulhu
(Team Project) 2021.04 - 2021.07
Shimin Cong(Karl) --- Group leader
Zhengyang Guo (Yann)
Manqiu Huang (Sean)
Modeling for Character in Zbrush and Maya
Modeling for Scene in Zbrush and Maya
OnWrapping in Rizom UV
Txeturing in Substance painter Mari and Mixer
Scene design in Unreal
Material Blueprint in Unreal
Sequence system in Unreal
角色模型调整,UV,高精度贴图以及雕刻(Zbrush & Mari & Maya & RizomUV)
场景模型精雕,UV以及贴图(Zbrush & Maya & Substance painter & RizomUV)
引擎场景制作
引擎角色以及场景材质shader编写
引擎特效
引擎渲染输出
合成(此版本)
Modeling for Scene in Zbrush and Maya
OnWrapping in Maya
Animating for Character
Modeling for Character in MD and Maya
Xgen for Character in Maya and unreal
Txeturing in Substance painter
Animating for character
Sequence system in Unreal
Storyboard
角色建模,绑定以及毛发生成(Maya)
角色动画(Maya)
故事板
引擎雨水材质shader编写
引擎动画序列帧制作
合成(Pr第一版)
场景建模,UV和雕刻(Maya & Zbrush)
角色动画(Maya)
故事板